So what next...?
Posted by Glenn on Saturday, 20 June 2009 8:06pm
Now that we are on another development cycle, we have to decide what to do next. Justin and I have been discussing the merits of scripting over the last few months and decided that the best way to increase the amount of game content, including missions and units, is to allow scripting. This means that users can also have a go at making their own contributions to the game.
The consequence of this is yet more code refactor. We seem to spend a lot of time ripping old code out and putting new code in. The fact that this is relatively simple means we must have done something right, but the mere fact that we have to chop and change at all is a good indication that a lot has been learnt on this project.
In case you're wondering, the scripting language we are looking at is Lua. If it's good enough For Star Wars: Empire at War, then it's good enough for us.

saw your post on QJ.net and you said leave comments so assumed you ment here but i posted it there as well without knowing nething about the game except where your wanting to go with it i came up with: Special Forces: Behind Enemy Lines i did some quick googling and the name as a whole did not come up in the frist 3 pages although the name probably suggests more ground activity but to me it would be prefect for the whole landing and switching vechiles or if you decide to put a lot of time in to it and do gta style and jack the cars