Apollonia v0.04 released!
Posted by Glenn on Sunday, 7 June 2009 10:05pm
Pleased and relieved, we have released our entry into the Dashhacks Homebew Idol 2 competition.

The changelist is as follows:
Features
- Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
- Player profiles - Player names and data can now be saved to a database.
- Enhanced particle effects - These are used for missile impacts and bullet to ground impacts.
- Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
- New Apache model.
- Ingame messages can be printed to the HUD.
- Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
- Three new missions.
- Friendly tanks.
- Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
- Post mission score board - The score board summarises statistical data of a just completed/failed mission.
- New Ammo and Health display on the HUD.
- The player helicopter can start some missions airborne.
- New factory building.
- Existing buildings have been scaled more accurately.
- Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest)
- Particle Engine, Terrain and rendering optimisations.
- Splash Screen fixes.
- You can now shoot through destroyed buildings so that units inside them can be hit.
- Using the sqlite database for player data.
Known Issues
- Sometimes there is incorrect textures loaded (very elusive).
- Three Player Profile limit.
- High memory usage. Beware of too many PSP background processes.
- Suspend mode not supported.
- There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
- Slow load times; about 8 seconds (minus Sony logo).
- Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
This... is... awesome!