Posted by Glenn on Saturday, 20 June 2009 8:06pm
Now that we are on another development cycle, we have to decide what to do next. Justin and I have been discussing the merits of scripting over the last few months and decided that the best way to increase the amount of game content, including missions and units, is to allow scripting. This means that users can also have a go at making their own contributions to the game.
The consequence of this is yet more code refactor. We seem to spend a lot of time ripping old code out and putting new code in. The fact that this is relatively simple means we must have done something right, but the mere fact that we have to chop and change at all is a good indication that a lot has been learnt on this project.
In case you're wondering, the scripting language we are looking at is Lua. If it's good enough For Star Wars: Empire at War, then it's good enough for us.
Posted by Glenn on Sunday, 14 June 2009 11:05am
Just letting everyone know that all the final entries are in for the Homebrew Idol 2 comp. There looks like a great selection to help burn some of your free time.
...and if you think Apollonia should win, then vote for it!
Regardless of the result, Apollonia and its underliying libs aren't going away anytime soon. There is way too much stuff to do on it yet.
Cheers for any support.
Posted by Glenn on Friday, 12 June 2009 11:55pm
Courtesy of a 5 day bug fix period for all entrants to the Dashhacks Homebrew Idol 2 comp, we have made some code optimisations and re-released.
We're pleased to say though, that this is the fastest/smoothest the game has ever run. Sure, when the action gets insance, the FPS suffers a little, but it is definitely an improvement over prior releases.
Changelist for Apollonia 0.04a
New known issue is when everything except the hud turns white. I've had this happen once on "Instant Action" but nowhere else.
Posted by Glenn on Sunday, 7 June 2009 10:05pm
Pleased and relieved, we have released our entry into the Dashhacks Homebew Idol 2 competition.

The changelist is as follows:
Features
Under the Hood (for your interest)
Known Issues
Posted by Glenn on Tuesday, 2 June 2009 9:18pm
I forgot to mention it, but recently our *cough* 7th place prize from the NEO competition arrived. From the prizelist on offer we selected the PSP-Motion kit.
This chain of events was all kind of amusing because we of course were after the $300US prize and because extra points were awarded to those who supported the motion, we endeavoured to support it. There was no way we were going to get it to work of course, because we didn't have the device, nor knew anyone who had one. However, by doing so crap in the comp, helped by no PSP-Motion support, we ended being offered lesser prizes which included the PSP-Motion.
In short, I hope to get the PSP-Motion running with our game some time. Goodness knows who has forked out $x for one, because I don't even know any games that support it. It's a hilarious thought that our game could encourage people to go out and buy one. We're fortunate to have gotten one for free.